Symbol Index
A complete directory of all symbols. Click any symbol to be taken to it's relevant documentation.
A
*already-printed-exeeded-max-cache-tris*
*atx*
abandon-thread
activate-canyon-lightning-thingy
actor-link-subtask-complete-hook
actor-link-subtask-incomplete-count-hook
add-debug-sphere-with-transform
add-light-sphere-to-light-group
add-process-drawable-to-navmesh
add-setting!
add-spheres-from-mesh-user-list
adgif-shader-login-no-remap-fast
adgif-shader<-texture-with-update!
adjust-bbox-for-limits-along-axis
aif
align-n
align16
align64
all-texture-tweak-adjust
alloc-and-init-rigid-body-control
alloc-vag-list
alt-actor-list-subtask-incomplete-count
and
anim-tester-x-init-by-other
anim-tester-x-interface
anim-tester-x-reset
arr-idx-of
array-uint32-value?
asm-data-file
asm-file
asm-text-file
assign-selected-nodes-to-level
assign-selected-nodes-to-nav-mesh
atx-add-common-group
atx-add-group
atx-add-level-group
atx-add-new-art-group
atx-append-group
atx-interface-square-to-menu
atx-list-append
atx-list-art-group-func
atx-list-get-by-index
atx-list-get-by-name
atx-list-init!
atx-list-interface
atx-list-joint-anim-func
atx-list-joint-geo-func
atx-list-mesh-geo-func
atx-list-remove
atx-list-remove-by-object
atx-list-size
atx-start
atx-stop
autocomplete
autosplit-flag-task-complete!
awhen
B
*blue-training-path-global-info*
b!
backup-load-state-and-set-cmds
basic?
basically-not-zero?
basically-zero?
begin
behavior
bike-cam-limit
binteger?
birth-func-castle-green-slime-tube
birth-func-ctywide-baron-propoganda-ticker-rotate
birth-func-omega-normal-orient
birth-func-onin-bubble-birth-pop
birth-func-pecker-feather-color
birth-func-set-alpha-from-userdata
bit-enum->string
bit-field
blerc-execute
blg
block
bombbot-spread-lightning-lazer
bones-mtx-calc
break
break!
build-dgos
build-entity-list
build-game
build-instance-list
build-kernel
build-particles-list
build-regions-list
build-shader-list
build-vag-list
burning-bush-collection-info-method-9
bush-collect-dark-eco-init-by-other
bush-collect-homing-beacon-init-by-other
C
*cam-layout*
*camera-combiner*
*camera-dummy-vector*
*camera-init-mat*
*camera-old-stat-string-tfrag-near*
*camera-old-stat-string-tfrag*
*camera-old-stat-string-total*
*camera-other-fov*
*camera-other-matrix*
*camera-other-root*
*camera-other-trans*
*camera-smush-control*
*camera*
*cas-conveyor-texture-anim-array*
*cas-electric-fence-exploder-params*
*cas-rot-blade-shadow-control*
*cas-trapdoor-exploder-params*
*centurion-shield-2-spt-scale-x*
*centurion-shield-2-spt-scale-y*
*centurion-shield-center-spt-scale-x*
*centurion-shield-center-spt-scale-y*
*centurion-shield-glow-spt-scale-x*
*centurion-shield-glow-spt-scale-y*
*centurion-shield-spt-scale-x*
*centurion-shield-spt-scale-y*
*citizen-chick-nav-enemy-info*
*citizen-rebel-nav-enemy-info*
*city-bb-collection-edit-info*
*city-burning-bush-shuttle-1-info*
*city-meet-brutter-vehicle-info*
*city-power-switch-on-position*
*city-save-lurkers-vehicle-info*
*collectable-dummy-shadow-control*
*collide-cache*
*collide-edge-board-halfpipe-spec*
*collide-hash-fragments-instance*
*collide-hash-fragments-tfrag*
*collide-list*
*collide-mesh-cache*
*collide-rider-pool*
*crimson-guard-hover-enemy-info*
*crimson-guard-hover-exploder-params*
*crimson-guard-level-blast-info*
*crimson-guard-level-global-info*
*crimson-guard-level-grenade-info*
*crimson-guard-level-sniper-info*
*crimson-guard-level-tazer-info*
*crimson-guard-nav-enemy-info*
*crocadog-escort-nav-enemy-info*
*cty-guard-turret-exploder-params*
*ctyport-cargo-exploder-params*
caar
cadddr
caddr
cadr
calc-animation-from-spr
calculate-basis-functions-vector!
calculate-ship-projectile-velocity
callback-on-nav-segments-in-sphere
cam-circular-position-into-max-angle
cam-collision-record-draw
cam-collision-record-step
cam-debug-add-coll-tri
cam-debug-draw-tris
cam-layout-do-action
cam-layout-do-menu
cam-layout-entity-info
cam-layout-entity-volume-info
cam-layout-entity-volume-info-create
cam-layout-function-call
cam-layout-init
cam-layout-intersect-dist
cam-layout-print
cam-layout-restart
cam-layout-save-align
cam-layout-save-cam-rot
cam-layout-save-cam-trans
cam-layout-save-campoints-flags
cam-layout-save-campointsoffset
cam-layout-save-flags
cam-layout-save-focalpull
cam-layout-save-focalpull-flags
cam-layout-save-fov
cam-layout-save-interesting
cam-layout-save-interptime
cam-layout-save-introsplineexitval
cam-layout-save-introsplinetime
cam-layout-save-maxAngle
cam-layout-save-pivot
cam-layout-save-spline-follow-dist-offset
cam-layout-save-splineoffset
cam-layout-save-stringCliffHeight
cam-layout-save-stringMaxHeight
cam-layout-save-stringMaxLength
cam-layout-save-stringMinHeight
cam-layout-save-stringMinLength
cam-layout-save-tiltAdjust
cam-layout-start
cam-layout-stop
cam-line-dma
cam-restore
cam-slave-get-vector-with-offset
camera-bounding-box-draw
camera-fov-draw
camera-free-floating-move-info
camera-line-rel
camera-line2d
camera-plot-float-func
camera-sphere
canyon-lightning-thingy-init-by-other
car
case
case-str
castle-green-dome-light-pulsate
castle-green-slime-tube-check-delta
cddr
cdr
check-drop-level-atoll-drop-userdata
check-drop-level-bigdoor-open-pops
check-drop-level-castle-drop-userdata
check-drop-level-ctyfarma-drop-userdata
check-drop-level-ctyfarmb-drop-userdata
check-drop-level-ctypal-drop-userdata
check-drop-level-ctyport-drop-userdata
check-drop-level-ctysluma-drop-userdata
check-drop-level-ctyslumb-drop-userdata
check-drop-level-dig-digger-rubble-sparks
check-drop-level-dig-lava-bloops
check-drop-level-drill-drillbit-rubble-sparks
check-drop-level-ecowell-victory-dirt-rubble
check-drop-level-flitter-dirt-rubble
check-drop-level-forest-drop-userdata
check-drop-level-forexitb-drop-userdata
check-drop-level-forexitb-drop-water-userdata
check-drop-level-hide-fireplace-sparks
check-drop-level-kiosk-fire-sparks
check-drop-level-mountain-drop-userdata
check-drop-level-palace-roof-rain
check-drop-level-palroof-drop-userdata
check-drop-level-ruins-tower-userdata
check-drop-level-ruins-tower-userdata-nosplat
check-drop-level-stadium-drop-userdata
check-drop-level-strip-crate-drop-userdata
check-drop-level-strip-crate-drop-userdata-nosplat
check-drop-level-strip-fencespikes-sparks-10
check-drop-level-vinroom-piss-drop-userdata
check-pop-level-firework-green-userdata
check-pop-level-firework-red-userdata
check-pop-level-firework-userdata
check-split-level-intro-vortex-pop-userdata
check-vector-collision-with-nav-spheres-info
check-water-level-above-and-die
check-water-level-drop-and-die
check-water-level-drop-and-die-motion
choose-next-branch-no-exit-level
city-race-borrow-level-activate
clamp-travel-vector-to-mesh-return-info
clamp-vector-to-mesh-cross-gaps
clean-art-groups
cleanup-selection
clear-def-state-stack
clmf-bna
clmf-button-test
clmf-cam-deg
clmf-cam-flag
clmf-cam-flag-toggle
clmf-cam-float
clmf-cam-float-adjust
clmf-cam-fov
clmf-cam-interp-time
clmf-cam-intro-time
clmf-cam-meters
clmf-cam-string
clmf-implement
clmf-input
clmf-look-through
clmf-next-entity
clmf-next-vol-dpad
clmf-next-volume
clmf-pos-rot
clmf-save-all
clmf-save-one
clmf-save-single
clmf-to-edit
clmf-to-edit-cam
clmf-to-focalpull-attr
clmf-to-index-attr
clmf-to-intro-attr
clmf-to-select
clmf-to-spline-attr
cmove-#f-nonzero
cmove-#f-zero
col-rend-draw
collectable-standard-event-handler
collide-do-primitives
collide-list-fill-bg-using-box
collide-list-fill-bg-using-line-sphere
collide-probe-instance-tie-collide-frags
collide-shape-draw-debug-marks
collide-shape-moving-angle-set!
collide-shape-moving-method-63
collide-with-all-collide-cache-prims
collide-with-collide-cache-prim-mesh
collide-with-collide-cache-prim-sphere
compute-bounding-box-from-vertices
cond
cons
cons!
consite-bomb-elevator-hinges-init-by-other
copy-and-set-field
countdown
cpad-change-time
cpad-clear!
cpad-hold
cpad-hold?
cpad-pressed
cpad-pressed?
cpad-type?
cpu-ticks-to-seconds
crash!
create-interpolated-joint-animation-frame
create-interpolated2-joint-animation-frame
create-or-update-suppression-box
crimson-guard-hover-method-162
crimson-guard-level-init-by-other
crimson-guard-level-method-191
crimson-guard-level-method-192
crimson-guard-level-method-193
crimson-guard-level-method-194
crimson-guard-level-method-195
crimson-guard-level-method-196
crimson-guard-level-method-197
crimson-guard-level-method-198
crimson-guard-level-method-199
crimson-guard-level-method-200
crimson-guard-level-method-201
crimson-guard-level-method-202
crimson-guard-level-method-203
crimson-guard-level-method-204
cshape-reaction-under-plat-shoot
cspace<-parented-matrix-joint-flip-z!
cspace<-parented-matrix-joint!
cspace<-parented-matrix-mirror!
cspace<-parented-transformq-joint-flip-z!
cspace<-parented-transformq-joint!
cspace<-transformq+rot-offset!
cspace<-transformq+world-trans!
cty-guard-turret-event-handler
current-frame
current-time
D
*darkjak-hires-nest-texture-anim-array*
*darkjak-hires-texture-anim-array*
*debug-part-dead-pool*
*dig-bomb-crate-cylinder-constants*
*dig-bomb-crate-exploder-params*
*dig-sinking-platform-constants*
*dig-spikey-sphere-exploder-params*
*display-camera-last-attacker*
*display-edge-collision-marks*
*display-hipri-collision-marks*
*drill-falling-door-anim-table*
*drill-ship-turret-speed-event*
db
dbc
dbg
dbgc
dbs
dcons
dd
debug-create-cam-restore
debug-euler
debug-line-clip?
debug-menu-append-item
debug-menu-context-activate-selection
debug-menu-context-close-submenu
debug-menu-context-default-selection
debug-menu-context-grab-joypad
debug-menu-context-make-default-menus
debug-menu-context-open-submenu
debug-menu-context-release-joypad
debug-menu-context-render
debug-menu-context-select-new-item
debug-menu-context-select-next-or-prev-item
debug-menu-context-set-root-menu
debug-menu-find-from-template
debug-menu-item-flag-msg
debug-menu-item-flag-render
debug-menu-item-function-msg
debug-menu-item-function-render
debug-menu-item-get-max-width
debug-menu-item-render
debug-menu-item-submenu-msg
debug-menu-item-submenu-render
debug-menu-item-var-joypad-handler
debug-menu-item-var-make-float
debug-menu-item-var-make-int
debug-menu-item-var-msg
debug-menu-item-var-render
debug-menu-item-var-update-display-str
debug-menu-make-anim-tester-x-menu
debug-menu-make-camera-menu
debug-menu-make-camera-mode-menu
debug-menu-make-collision-renderer-menu
debug-menu-make-continue-sub-menu
debug-menu-make-entity-menu
debug-menu-make-instance-menu
debug-menu-make-part-menu
debug-menu-make-play-menu
debug-menu-make-regions-menu
debug-menu-make-shader-menu
debug-menu-make-task-menu
debug-menu-make-task-sub-menu
debug-menu-make-vag-menu
debug-menu-node-region<?
debug-menu-node<?
debug-menu-rebuild
debug-menu-remove-all-items
debug-menu-render
debug-menus-active
debug-menus-default-joypad-func
debug-nav-validate-current-poly
debug-track-skill
dec
declare
declare-file
declare-type
def-art-elt
def-mips2c
defbehavior
defconstant
defend-stadium-rift-rider-handler
defenum
defglobalconstant
define
define-extern
define-once
define-perm
define-state-hook
define-virtual-state-hook
defmethod
defmethod-mips2c
defpart
defpartgroup
defskelgroup
defstate
defstatehandler
deftype
defun
defun-debug
defun-extern
defun-recursive
degrees
deref
desaturate-mood-colors
desaturate-mood-fog
df
dh
dig-balloon-lurker-trapeze-init-by-other
dig-balloon-lurker-trapeze-method-21
dig-bomb-crate-cylinder-init-by-other
dig-bomb-crate-cylinder-spawn-params
disable-level-text-file-loading
disasm-dma-list
disasm-dma-tag
disasm-vif-details
disasm-vif-tag
displacement-between-points-at-percent-normalized!
displacement-between-points-at-percent-scaled!
displacement-between-two-points-copy!
displacement-between-two-points-normalized!
displacement-between-two-points!
display-bot-marks-set-pick-func
display-bot-marks-toggle-pick-func
display-race-marks-set-pick-func
display-race-marks-toggle-pick-func
display-scene-control-set-pick-func
display-scene-control-toggle-pick-func
dm-actor-marks-pick-func
dm-actor-vis-pick-func
dm-anim-tester-flag-func
dm-anim-tester-func
dm-anim-tester-x-flag-func
dm-anim-tester-x-func
dm-boolean-toggle-pick-func
dm-bug-report-output-pick-func
dm-bug-report-report-pick-func
dm-cam-externalize
dm-cam-externalize2
dm-cam-mode-default
dm-cam-mode-func
dm-cam-render-float
dm-cam-setting-float
dm-cam-settings-default
dm-cam-settings-func
dm-cam-settings-func-int
dm-col-rend-back-face-func
dm-col-rend-cam-dist
dm-col-rend-cspec-toggle
dm-col-rend-ghost-hidden-func
dm-col-rend-normals-func
dm-col-rend-on-func
dm-col-rend-outline-func
dm-col-rend-show-only-set-func
dm-col-rend-show-only-toggle-func
dm-col-rend-size
dm-col-rend-track-func
dm-collision-filter-event-pick-func
dm-collision-filter-material-pick-func
dm-collision-filter-mode-pick-func
dm-collision-filter-skip-pick-func
dm-collision-mode-pick-func
dm-compact-actor-pick-func
dm-current-continue
dm-display-entities-pick-func
dm-edit-instance-toggle-pick-func
dm-editable-boolean-toggle-pick-func
dm-editable-filter0-pick-func
dm-editable-filter1-pick-func
dm-editable-flag-pick-func
dm-editable-light-float-func
dm-enable-instance-func
dm-entity-flag-func
dm-float-field-tie-rvanish-func
dm-float-field-tie-vanish-far-func
dm-foreground-subdiv-draw-func
dm-game-feature-toggle-pick-func
dm-game-mode-pick-func
dm-game-secret-toggle-pick-func
dm-instance-pick-func
dm-int-var-func
dm-lambda-boolean-flag
dm-lambda-float-var
dm-lambda-int-var
dm-lambda-meters-var
dm-lod-int
dm-ocean-height-func
dm-ocean-subdiv-draw-func
dm-part-pick-func
dm-pilot-mode
dm-pilot-race-mode
dm-play-race
dm-play-task
dm-play-task-with-continue
dm-print-region-pick-func
dm-region-pick-func
dm-region-tree-pick-func
dm-scene-load-pick-func
dm-scissor-subdiv-draw-func
dm-select-race-path
dm-select-race-pick-func
dm-set-msaa-pick-func
dm-setting-language
dm-setting-stereo-mode
dm-setting-subtitle-language
dm-shader-pick-func
dm-stats-memory-func
dm-strip-lines-set-pick-func
dm-strip-lines-toggle-pick-func
dm-subdiv-draw-func
dm-subdiv-float
dm-subdiv-int
dm-subtitle-setting
dm-task-menu-pick-func
dm-texture-user-set-pick-func
dm-texture-user-toggle-pick-func
dm-time-of-day-func
dm-time-of-day-func2
dm-time-of-day-palette-func
dm-time-of-day-pick-func
dm-toggle-collision-pick-func
dm-vag-play-pick-func
dm-vu1-user-all-pick-func
dm-vu1-user-none-pick-func
dm-vu1-user-toggle-pick-func
dma-buffer-add-base-data
dma-buffer-add-base-type
dma-buffer-add-cnt-vif2
dma-buffer-add-gif-tag
dma-buffer-add-gs-set
dma-buffer-add-gs-set-flusha
dma-buffer-add-ref-vif2
dma-buffer-add-ret
dma-buffer-add-uint128
dma-buffer-add-uint64
do-atx-list
doarray
doenum
dolist
dosettings
dotimes
draw-drawable-tree-instance-shrub
draw-drawable-tree-instance-tie
draw-drawable-tree-tfrag-trans
draw-drawable-tree-tfrag-water
draw-inline-array-instance-shrub
draw-large-polygon-ocean
draw-large-polygon-vortex
draw-memory-bar-dead-pool-heap
draw-memory-bar-generic
draw-memory-bar-kheap
draw-prototype-inline-array-shrub
draw-string-asm
drawable-inline-array-collide-fragment
drawable-inline-array-instance-shrub
drawable-inline-array-instance-tie
drawable-inline-array-region-prim
drawable-inline-array-tfrag-trans
drawable-inline-array-tfrag-water
drawable-sphere-box-intersect?
drawable-tree-collide-fragment
drawable-tree-region-prim-method-17
drill-barons-ship-explode-init-by-other
drill-barons-ship-turret-init-by-other
drill-barons-ship-turret-method-24
drill-elevator-shaft-init-by-other
drill-mech-master-event-handler
drill-mech-master-init-by-other
dw
E
*edge-grab-info*
*entity-debug-include-cameras*
*entity-debug-include-nav-meshes*
*entity-debug-include-part-spawner*
*entity-debug-include-race-meshes*
*entity-debug-part-spawner-list*
e
editable-command->string
editable-filter->string
editable-menu-command
editable-menu-command-no-close
editable-menu-context-make-menus
editable-player-init
empty
empty-form
enable-level-text-file-loading
end-of-symbol-table
end-profiler
enum->string
eq?
execute-connections-and-move-to-dead
execute-mouse-move
execute-move
execute-select
expect-eq
expect-false
expect-true
F
*farm-beetree-exploder-params*
*farm-cabbage-exploder-params*
*farm-chilirots-exploder-params*
*farm-small-cabbage-exploder-params*
*flying-spider-nav-enemy-info*
*fort-missile-target-exploder-params*
*fort-robotank-1-segment-table*
*fort-robotank-2-segment-table*
*fort-trap-door-exploder-params*
*fortress-pris-texture-anim-array*
*fortress-warp-texture-anim-array*
fabs
fact
fake-asm
false!
farm-sprinkler-barrels-method-28
farm-sprinkler-barrels-method-29
file-stream-get-next-char
file-stream-get-next-char-ret
file-stream-getc
file-stream-read-until
file-stream-seek-until
file-stream-tell
file-stream-valid?
fill-and-probe-using-line-sphere
fill-bg-using-box-new
fill-bg-using-line-sphere-new
fill-cache-integrate-and-collide
fill-collide-list-from-line-sphere
find-closest-circle-ray-intersection
find-closest-to-with-collide-lists
find-first-sphere-and-update-avoid-params
find-first-sphere-intersecting-ray
find-nearest-poly-to-point-local
find-offending-process-focusable
find-poly-containing-point-local
find-sphere-ids-from-sphere-hash
finish-test
first-arr
flitter-fall-and-play-death-anim
float->int
float-lookup-blueline
float-lookup-greenline
float-lookup-redline
float-lookup-timeplot
float-lookup-yellowline
float-save-blueline
float-save-greenline
float-save-redline
float-save-timeplot
float-save-yellowline
fmax
fmaxmin
fmin
fminmax
fminmax!
focus-test?
for-all-active-processes-of-type
forall-particles-with-key-runner
foreground-check-longest-edge-asm
foreground-execute-cpu-vu0-engines
foreground-generic-merc
foreground-generic-merc-add-fragments
foreground-merc
forest-youngsamos-bounce-reaction
fort-elec-belt-inst-init-by-other
fort-missile-target-init-by-other
fort-plat-shuttle-plat-init-by-other
fort-robotank-reticle-init-by-other
fort-robotank-turret-init-by-other
fort-robotank-turret-method-31
fort-robotank-turret-method-32
fort-robotank-turret-method-33
fort-robotank-turret-method-34
forward-down-nopitch->inv-matrix
forward-up-nopitch->inv-matrix
forward-up-nopitch->quaternion
fov->maya
fpe
fruit-sparticle-next-on-mode-1
func-squid-damaged-sparks-awake
G
*guard-bike-turret-control-info*
*gun-dummy-big-exploder-params*
*gun-dummy-gold-exploder-params*
*gun-dummy-peace-exploder-params*
game-task-node-command->string
gc-text
gen-docs
generic-envmap-proc
generic-initialize-without-sync
generic-light-proc
generic-merc-death
generic-merc-do-chain
generic-merc-execute-asm
generic-merc-init-asm
generic-merc-query
generic-prepare-dma-double
generic-prepare-dma-single
generic-translucent
generic-warp-dest
generic-warp-dest-proc
generic-warp-envmap-dest
generic-warp-source-proc
get-art-by-name
get-bus-clock/256
get-cpu-clock
get-guard-type-for-traffic-obj
get-info
get-level-by-heap-ptr-and-status
get-path-percentage-at-furthest-point
get-penetrate-using-from-attack-event
get-point-at-percent-along-path!
get-screen-x
get-screen-y
get-string-length
get-traffic-guard-change-to-type
get-traffic-guard-type-settings
get-user
gif-prim
gif-tag->static-array
glst-add-head
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glst-get-node-by-index
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glst-set-name!
glst-start-of-list?
glst-tail
go
go-hook
go-process
go-virtual
goto
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group-gun-cit-b
group-gun-cit-c
group-gun-cit-d
group-gun-dark-shot-fired
group-gun-dark-shot-hit
group-gun-dark-shot-trail
group-gun-dummy-a
group-gun-dummy-b
group-gun-dummy-big
group-gun-dummy-c
group-gun-dummy-gold
group-gun-dummy-peace
group-gun-dummy-sparks
group-gun-red-shot-fired
group-gun-red-shot-reload
group-gun-yellow-shot-die
group-gun-yellow-shot-hit
group-gun-yellow-shot-hit-object
group-gungame-blue-lights
group-gungame-laser-beam
group-gungame-overhead-lights
group-gungame-pipespew
group-gungame-vent
group-heart-of-mar-glow
group-hellcat-steady
group-hide-barrel-fire
group-hide-ceilingsmoke
group-hide-fireplace-sparks
group-hide-moth
group-hideout-bling-bling
group-hideout-knife-glint
group-hideout-mouth
group-hideout-mud-drip
group-hideout-pipe
group-hiphog-bar-light
group-hiphog-booth-ceiling-light
group-hiphog-booth-table-light
group-hiphog-booth-wall-light
group-hiphog-ceiling-light
group-hiphog-floor-light
group-hiphog-krew-light
group-hiphog-mirror
group-hiphog-neon-clock
group-hiphog-neon-clock-small
group-hiphog-neon-hip
group-hiphog-neon-hip-daxter
group-hiphog-neon-hip-small
group-hiphog-neon-hiphog
group-hiphog-neon-hiphog-daxter
group-hiphog-neon-morgan
group-hiphog-neon-morgan-small
group-hiphog-red-light
group-hiphog-sig-gun-glow
group-hiphog-time-map-glow
group-hiphog-time-map-glow-fx
group-intro-dust
group-intro-dust-big
group-intro-machine-white-light-glow
group-intro-meteor-explosion-circle
group-intro-meteor-explosion-meteor
group-intro-meteor-explosion-pang
group-intro-meteor-explosion-ring
group-intro-meteor-explosion-stays
group-intro-meteor-landing-bubble
group-intro-meteor-landing-meteor
group-intro-prison-restraints-snap
group-intro-rift-gate-off
group-intro-rift-gate-on
group-intro-vortex
group-intro-vortex-hit-explosion
group-jak-peacemaker-shot-hit
group-jinx-shot-hit
group-juicer-shot-hit
group-jungle-launcher
group-just-footprint-drt
group-just-footprint-grs
group-just-footprint-san
group-just-footprint-snw
group-just-poof-cwd
group-just-poof-drt
group-just-poof-grs
group-just-poof-ice
group-just-poof-pmt
group-just-poof-san
group-just-poof-snw
group-just-poof-stn
group-just-poof-unk
group-just-poof-wod
group-kiosk-boiling-fish
group-kiosk-chimney
group-kiosk-fire
group-kiosk-hotpot
group-kiosk-neon-sign
group-kiosk-steamescape
group-kor-break-trailer
group-krew-boss-gun-charge
group-krew-spit
group-land-poof-cwd
group-land-poof-drt
group-land-poof-grs
group-land-poof-ice
group-land-poof-pmt
group-land-poof-san
group-land-poof-snw
group-land-poof-stn
group-land-poof-unk
group-land-poof-wod
group-laser-glow
group-lava-death
group-lightning-glow
group-lightning-green-glow
group-lightning-red-glow
group-lightning-silo-tip
group-mantis-birth-nest
group-mantis-dust-puff
group-mbasket-a-explode
group-mbasket-b-explode
group-mcrate-explode
group-mech-explode-death
group-metalhead-grenade-shot
group-metalhead-shot-die
group-metalhead-shot-hit
group-metalkor-explode
group-metalkor-explode-trailer
group-metalkor-shot-anticipate
group-missile-target-explosion
group-mole-dizzy
group-money-starburst
group-moon
group-mountain-big-green-oval-light
group-mountain-big-oval-light
group-mountain-bottom-oval-light
group-mountain-cable-lights
group-mountain-energy-rays
group-mountain-gear-dust-plume
group-mountain-huge-green-oval-light
group-mountain-lens-res-daxter-tail-fire
group-mountain-lens-res-daxter-tail-smoke
group-mountain-med-light
group-mountain-mtn-shard-glow
group-mountain-overdoor-light
group-mountain-small-light
group-mountain-stadium-lights
group-mountain-tiny-top-oval-light
group-mountain-waterfall-1
group-mountain-waterfall-10
group-mountain-waterfall-11
group-mountain-waterfall-12
group-mountain-waterfall-13
group-mountain-waterfall-2
group-mountain-waterfall-3
group-mountain-waterfall-4
group-mountain-waterfall-5
group-mountain-waterfall-6
group-mountain-waterfall-7
group-mountain-waterfall-8
group-mountain-waterfall-9
group-movie-squid-thruster
group-msack-a-explode
group-msack-b-explode
group-mtn-lens-light
group-mtn-lens-light-shaft
group-mtn-plat-buried-rocks-trailer
group-mtn-step-plat-rocks-explosion
group-neon-baron
group-nest-break-precipice-billow
group-nest-break-precipice-explosion
group-nest-break-precipice-trailer
group-nest-break-rocks-billow
group-nest-break-rocks-chargeup
group-nest-break-rocks-explosion
group-nest-break-rocks-trailer
group-nest-gun-core
group-nest-metalhead-plant-glow
group-nest-metalkor-shot-anticipate
group-nest-palmpilot-glow
group-nest-precursor-stone-glow
group-nestb-force-field
group-nestb-force-field-upclose
group-nestb-force-field-upclose-2
group-nestb-precursor-stone-glow
group-nestb-rift-ring
group-onin-big-clap-effect
group-onin-big-tank-bubbles
group-onin-bird-cage
group-onin-bird-top
group-onin-bubble-birth-circle
group-onin-bubble-birth-square
group-onin-bubble-birth-triangle
group-onin-bubble-birth-x
group-onin-bubble-circle
group-onin-bubble-land-circle
group-onin-bubble-land-square
group-onin-bubble-land-triangle
group-onin-bubble-land-x
group-onin-bubble-pop-circle
group-onin-bubble-pop-square
group-onin-bubble-pop-triangle
group-onin-bubble-pop-x
group-onin-bubble-square
group-onin-bubble-triangle
group-onin-bubble-x
group-onin-bugs
group-onin-candle
group-onin-clap-effect
group-onin-finger-effect
group-onin-flashpot
group-onin-heatpot
group-onin-medium-tank-bubbles
group-onin-mini-tank-bubbles
group-onin-octopus-tank-bubbles
group-onin-short-tank-bubbles
group-onin-small-finger-effect
group-onin-tiki
group-onintent-seal-of-mar-flash
group-onintent-seal-of-mar-glow
group-onintent-seal-of-mar-glow-small
group-onintent-seed-glow
group-oracle-candle
group-oracle-candle-out
group-oracle-candle-smoke
group-oracle-glows
group-oracle-mouth-beam
group-oracle-overhead-light
group-outro-magic-birth
group-outro-magic-birth2
group-outro-onin-finger-blast
group-outro-onin-finger-effect
group-outro-port-feathers-n-fur
group-outro-port-feathers-n-fur-impact
group-outro-precursor-entity
group-outro-precursor-stone-glow
group-outro-rift-ring
group-pal-grind-ring-energy
group-pal-grind-ring-explode
group-pal-prong-energy
group-palace-boss-end-explosion
group-palace-boss-end-trailer-large
group-palace-boss-end-trailer-medium
group-palcab-birds
group-palcab-cable-blue-rotaters
group-palcab-cable-lights
group-palcab-city-glows-1
group-palcab-city-glows-2
group-palcab-city-glows-3
group-palcab-fiery-smokestack
group-palcab-lights
group-palcab-misc-citylights-blue-1
group-palcab-misc-citylights-blue-2
group-palcab-misc-citylights-red-1
group-palcab-misc-citylights-red-2
group-palcab-misc-citylights-red-3
group-palcab-mountain-glows
group-palcab-palace-fire
group-palcab-spark-rain-1
group-palcab-spark-rain-10
group-palcab-spark-rain-11
group-palcab-spark-rain-12
group-palcab-spark-rain-13
group-palcab-spark-rain-14
group-palcab-spark-rain-15
group-palcab-spark-rain-16
group-palcab-spark-rain-2
group-palcab-spark-rain-3
group-palcab-spark-rain-4
group-palcab-spark-rain-5
group-palcab-spark-rain-6
group-palcab-spark-rain-7
group-palcab-spark-rain-8
group-palcab-spark-rain-9
group-palcab-stadium-lights
group-palcab-strip-glows
group-palent-yellow-light
group-palent-yellow-up-light
group-palroof-lightning-pole
group-palroof-lightning-pole-off
group-palroof-rain0
group-palroof-rain1
group-palroof-runoff-high
group-palroof-runoff-low
group-palroof-runoff-med
group-palroof-snot
group-palroof-window-large
group-palroof-window-small
group-palshaft-blue-strip-lights
group-palshaft-console-1
group-palshaft-overhead-lights
group-palshaft-yellow-lights
group-palshaft-yellow-strip-lights
group-part-tester
group-part-vent-blue-active
group-part-vent-blue-inactive
group-part-vent-green-active
group-part-vent-red-active
group-part-vent-red-inactive
group-part-vent-yellow-active
group-part-vent-yellow-inactive
group-part-water-splash
group-part-water-splash-small
group-pillar-collapse-explosion
group-plasmitebomb-armed
group-pow-mov-plat-propulsion
group-praxis-neon
group-praxis-neon-back
group-prison-console-front-door
group-prison-console-small-01-a
group-prison-console-small-01-b
group-prison-console-small-02-a
group-prison-console-small-02-b
group-prison-console-small-02-c
group-prison-console-small-03-a
group-prison-console-small-03-b
group-prison-console-small-03-c
group-prison-console-small-door
group-prison-fade-to-black-lights-01
group-prison-fade-to-black-lights-02
group-prison-fade-to-black-lights-03
group-prison-fade-to-black-lights-04
group-prison-fade-to-black-lights-05
group-prison-fade-to-black-lights-06
group-prison-fade-to-black-lights-07
group-prison-fade-to-black-lights-08
group-prison-fade-to-black-lights-09
group-prison-fade-to-black-lights-10
group-prison-floor-vent
group-prison-light
group-prison-light-3d-backside
group-prison-light-ceiling
group-prison-light-machine
group-prison-plat-jet
group-prison-tall-vent
group-prison-tall-vent-small
group-punch-hit
group-race-bike-explode
group-race-signal-green-light
group-race-signal-red-light-1
group-race-signal-red-light-2
group-race-signal-red-light-3
group-rain-screend-drop-real
group-red-collect
group-red-eco-spinkick
group-red-eco-strike-ground
group-rhino-slide-poof-grs
group-rhino-slide-poof-pmt
group-rhino-wall-explosion
group-rift-rider-button-blue-1
group-rift-rider-button-blue-2
group-rift-rider-button-yellow-1
group-rift-rider-button-yellow-2
group-rift-rider-donut-antenna-glow
group-rift-rider-donut-light-glow
group-rift-rider-donut-nipple-glow
group-robotank-barrel-sparks
group-robotank-steamescape
group-rod-of-god
group-rolling-explode-ring
group-rolling-ring
group-rolling-spawn-ring
group-ruins-birds
group-ruins-brick-dust-floor
group-ruins-brick-dust-slide
group-ruins-brick-dust-wall
group-ruins-dirt-collapse
group-ruins-slide-sparks
group-ruins-streetlight-glows
group-ruins-talkbox-speak
group-ruins-tower-explosion-large
group-ruins-tower-explosion-medium
group-ruins-tower-explosion-small
group-ruins-tower-splash
group-ruins-tower-splash-large
group-ruins-tower-splash-medium
group-ruins-tower-splash-small
group-ruins-tower-trailer
group-ruins-tower-trailer-large
group-ruins-tower-trailer-medium
group-ruins-tower-trailer-small
group-run-poof-cwd
group-run-poof-drt
group-run-poof-grs
group-run-poof-ice
group-run-poof-pmt
group-run-poof-san
group-run-poof-snw
group-run-poof-stn
group-run-poof-unk
group-run-poof-wod
group-screen-a-glow
group-screen-b-glow
group-sew-gunturret-casing
group-sew-gunturret-hit
group-sew-gunturret-smoke
group-sew-mine-light
group-sewer-checkground-drops
group-sewer-drops
group-sewer-explode0
group-sewer-explode1
group-sewer-explode2
group-sewer-gun-laser-beam
group-sewer-key-pull-out
group-sewer-light
group-sewer-light-switched
group-sewer-steamvent
group-shoot-block-explode
group-sig-gun-glow
group-sig-plasma
group-sig-shot-hit
group-skate-point
group-skate-point-explode
group-skatea-flaming-ring
group-skatea-overhead-light
group-skatea-tall-vertical-light
group-skatea-triangle-light
group-skatea-vertical-light
group-slide-poof-cwd
group-slide-poof-drt
group-slide-poof-grs
group-slide-poof-ice
group-slide-poof-pmt
group-slide-poof-san
group-slide-poof-snw
group-slide-poof-stn
group-slide-poof-wod
group-slums-seal-of-mar-glow
group-slums-talkbox-speak
group-smack-surface
group-sniper-a-debris
group-sniper-b-debris
group-sniper-c-debris
group-sniper-c-hit-ground
group-sniper-d-debris
group-sniper-e-debris
group-sniper-hit
group-spin-hit
group-spydroid-explode
group-spydroid-trail
group-squid-break-smoke
group-squid-damage
group-squid-damaged-sparks
group-squid-grenade-explode
group-squid-grenade-trail
group-squid-marker
group-squid-shot-hit
group-squid-thruster
group-squid-whirlwind-explode
group-squid-whirlwind-fire
group-stadium-flamepot
group-stadium-flamepot-waterspout
group-stadium-quickflash-red-light
group-stadium-waterfall
group-stars
group-stdm-balloon-smoke
group-stdm-baron-box-thruster
group-stdm-barrel-explosion
group-stdm-barrel-explosion-afterglow
group-stdm-bike-thruster
group-stdm-trophy-2-bling-bling
group-stdm-trophy-bling-bling
group-strip-cable-lights
group-strip-curtain-saw-dust
group-strip-drop-splash
group-strip-ecowell-explosion
group-strip-ecowells-victory-debris
group-strip-ecowells-victory-flash
group-strip-pitspikes-dust
group-strip-red-distant-glows
group-strip-red-glows
group-strip-small-screen-01
group-strip-small-screen-02
group-strip-small-screen-03
group-strip-small-screen-04
group-strip-small-screen-05
group-strip-small-screen-06
group-strip-small-screen-07
group-strip-small-screen-08
group-strip-small-screen-09
group-strip-smokestack
group-strip-stadium-lights
group-strip-streetlight-glows
group-strip-tall-wall-glows
group-strip-vinroom-red-glows
group-strip-yellow-glows
group-sun
group-swamp-launcher
group-symbol-of-mar
group-talkbox-speak
group-target-board
group-target-hit
group-throne-center-window
group-throne-diag-window
group-throne-lights
group-throne-mid-flat-window
group-throne-side-window-small
group-throne-top-flat-window
group-time-map-glow
group-time-map-glow-fx
group-title-plug
group-title-sign-big-praxis
group-title-sign-naughtydog
group-title-sign-scea
group-title-sign-wanted
group-tomb-beetle-explode
group-tomb-boss-bridge-trailer
group-tomb-boss-end-explosion
group-tomb-boss-end-trailer-large
group-tomb-boulder-bounce
group-tomb-boulder-flamepot-3
group-tomb-boulder-roll
group-tomb-eco-flamepot-1
group-tomb-flamepot-1
group-tomb-flamepot-2
group-tomb-flamepot-3
group-tomb-huge-flamepot
group-tomb-small-flamepot-1
group-tomb-small-flamepot-2
group-tomb-small-flamepot-3
group-tomb-spider-chase-explosion
group-tomb-spider-chase-explosion-fma
group-tomb-spider-chase-trailer
group-tomb-spider-chase-trailer-large
group-tomb-spider-chase-trailer-medium
group-tomb-spider-chase-trailer-small
group-tomb-spider-dirt-collapse
group-tomb-spider-foot-puff
group-tomb-vibe-dust-puff
group-tomb-water-trap-hit
group-tower-test
group-turbo-pickup
group-turbo-pickup-explode
group-turbo-ring
group-turbo-ring-explode
group-turret-explode
group-turret-shot-hit
group-turret-smoke-trail
group-turret-smoke-trail-down
group-turret-smoke-trail-side
group-turret-warning
group-turret-warning-down
group-turret-warning-side
group-under-break-ceiling
group-under-bubble-streams
group-under-bubble-streams-no-bottom
group-under-bubble-streams-windows
group-under-centipede-one-explosion
group-under-centipede-one-trailer
group-under-centipede-three-explosion
group-under-centipede-three-trailer
group-under-centipede-two-explosion
group-under-centipede-two-trailer
group-under-explosion
group-under-explosion-trailer
group-under-hanging-fire
group-under-heavy-drip
group-under-locking-drain
group-under-locking-fill
group-under-long-blue-light
group-under-mine-explode
group-under-thin-fire
group-vehicle-engine-start
group-vehicle-explosion
group-vinroom-center-sphere
group-vinroom-console-1
group-vinroom-console-2
group-vinroom-console-blue-light-1
group-vinroom-console-blue-light-2
group-vinroom-console-blue-light-3
group-vinroom-console-blue-light-4
group-vinroom-console-blue-light-5
group-vinroom-console-blue-light-6
group-vinroom-console-blue-light-7
group-vinroom-console-blue-light-8
group-vinroom-console-little-red-light-1
group-vinroom-console-little-red-light-2
group-vinroom-console-little-red-light-3
group-vinroom-console-little-red-light-4
group-vinroom-console-little-red-light-5
group-vinroom-console-little-red-light-6
group-vinroom-console-little-red-light-7
group-vinroom-console-little-red-light-8
group-vinroom-console-orb
group-vinroom-console-top-panel
group-vinroom-red-wall-lights
group-vinroom-red-wall-lights-small
group-vinroom-tv-2dcode
group-vinroom-tv-bargraph
group-vinroom-tv-code
group-vinroom-tv-dots
group-vinroom-tv-final
group-vinroom-tv-matrix
group-vinroom-tv-numbers
group-vinroom-tv-radar
group-vinroom-tv-smallradar
group-vinroom-tv-splitdots
group-vinroom-tv-threebar-1
group-vinroom-tv-threebar-2
group-vinroom-tv-threebar-3
group-warp-hellcat-thruster
group-warpgate
group-wasp-engine
group-wasp-explosion
group-wasp-gun-casing
group-wasp-gun-smoke
group-wasp-shot-die
group-wasp-shot-hit
group-whack-gun-smoke
group-whack-gun-yellow-shot-fired
group-whack-hit
group-whack-miss
group-whack-scoreboard-misses
group-whack-scoreboard-points
group-whack-shock
group-widow-bomb-explode
group-widow-bomb-skid-sparks
group-widow-bomb-smoke
group-widow-bomb-trail
group-widow-bomb-warning-glow
group-widow-bomb-warning-sparks
group-widow-boss-pebble-drop
group-widow-catwalk-shatter
group-widow-damaged-sparks
group-widow-debris-dust
group-widow-drilling-sparks
group-widow-drilling-sparks-alt
group-widow-extract-stone
group-widow-firepot-shatter
group-widow-green-cannon-glow-rays
group-widow-green-cannon-glow-rays-movie
group-widow-green-gun-charge
group-widow-green-gun-fire
group-widow-hit-by-big-debris
group-widow-hit-by-med-debris
group-widow-hit-by-sml-debris
group-widow-insert-stone
group-widow-land
group-widow-launch-bomb-or-droid
group-widow-pillar-fall
group-widow-pillar-hit
group-widow-stone-glint
group-widow-stone-glow
group-yellow-collect
group-youngsamos-float
gs
gs-reg-list
gs-set-default-store-image
H
*hellcat-front-turret-control-info*
*helldog-front-turret-control-info*
*helldog-top-turret-control-info*
*hiphog-exterior-marquee-daxter-group-ids*
*hiphog-exterior-marquee-group-ids*
*hiphog-mirror-sheen-waveform*
*history*
*hud-ring-kiosk-graphic-remap*
hal2-below-elevator-a-check-too-far
handle->process
high-speed-reject
hiphog-exterior-marquee-method-21
history-channel->string
history-draw
history-print
hover-enemy-manager-init-by-other
hover-formation-control-method-10
hover-formation-control-method-11
hover-formation-control-method-13
hover-formation-control-method-14
hover-formation-control-method-15
hover-formation-control-method-16
hover-formation-control-method-17
hover-formation-control-method-18
hover-nav-path-segment-method-9
hoverboard-training-manager-event-handler
hoverboard-training-manager-method-29
I
if
import
imul64
in-package
in-scratchpad?
inc
init-boundary-regs
init-enemy-behaviour-and-stats!
init-ocean-far-regs
init-overide-table
init-vf0-vector
init-vortex-regs
inline
insert-box
insert-sample-camera
instance-sphere-box-intersect?
instance-tfragment-add-debug-sphere
int-to-float-nonzero-hack
integral-current-time
interp-test
interp-test-deg
is-whitespace-char?
is-whitespace-or-bracket?
J
*jak-highres-dst-lightning-joints*
*jak-highres-src-lightning-joints*
*jakb-prison-texture-anim-array*
*jellyfish-lfront-chain-setup*
*jellyfish-mainvein-chain-setup*
*jellyfish-rfront-chain-setup*
ja
ja-group
ja-group?
ja-no-eval
jellyfish-joint-mod-tentacle-info
joint-control-channel-group-eval!
joint-exploder-static-joint-params
joint-mod-blend-local-callback
joint-mod-blend-world-callback
joint-mod-joint-set-world-handler
joint-mod-joint-set*-world-handler
joint-mod-polar-look-at-handler
joint-mod-rotate-local-callback
K
*kor-transform-texture-anim-array*
*krew-boss-clone-nav-enemy-info*
*krew-boss-clone-spawn-points*
*krew-boss-crate-spawn-points*
*krew-holo-texture-anim-array*
kid4-update-spot-to-track-crocadog
L
l.wu
l32-false-check
label
lambda
last-arr
last-idx-arr
let
let*
lg
light-hash-add-items
light-hash-count-items
light-hash-get-bucket-index
list
listen-to-target
load-imports
load-project
load-vf
local-vars
logand
logand!
logclear
logclear!
logior
logior!
lognot
logtest?
logtesta?
logxor
logxor!
lookup-minimap-texture-by-name
lookup-part-group-pointer-by-name
lookup-poly-on-route-to-target
loop
loop-scene
lt
M
*metalhead-flitter-nav-enemy-info*
*metalhead-grunt-nav-enemy-info*
*metalhead-predator-nav-enemy-info*
*metalkor-bomb-collide-joints*
*metalkor-flitter-nav-enemy-info*
*metalkor-head-lightning-shock-skel*
*metalkor-lowtorso-chain-setup*
*metalkor-lowtorso-spinner-setup*
*metalkor-spinner-chain-setup*
*mtn-aval-rocks-shadow-control*
m
make
make-cgo
make-dgo
make-group
make-text
make-u128
makeo
master-draw-coordinates
matrix-3x3-triple-transpose-product
matrix-from-two-vectors-max-angle-partial!
matrix-from-two-vectors-max-angle!
matrix-from-two-vectors-partial-linear!
matrix-from-two-vectors-smooth!
matrix-from-two-vectors-the-long-way-smooth!
matrix<-transformq+rot-offset!
matrix<-transformq+world-trans!
max!
maxmin
maybe-increase-guard-aim-count
md
mem-usage-bsp-tree
menu-center-screen-graphic-option
menu-error-disc-removed-option
menu-insufficient-space-option
menu-on-off-game-subtitles-option
menu-on-off-game-vibrations-option
menu-on-off-progressive-scan-graphic-option
menu-progressive-mode-ok-option
menu-progressive-mode-warning-option
menu-restart-mission-qr-option
menu-secrets-insufficient-space-option
menu-subtitle-language-game-option
menu-video-mode-warning-option
mercneric-convert
metalhead-flitter-fall-and-play-death-anim
metalkor-distort-init-by-other
metalkor-explode-init-by-other
metalkor-lowtorso-init-by-other
metalkor-lowtorso-spinner-check
metalkor-lowtorso-spinners-off
metalkor-lowtorso-start-spinner
metalkor-spinner-chain-physics
metalkor-spinner-init-by-other
meters
method-of-object
method-of-type
mi
min!
mincan-lighthouse-lens-init-by-other
minmax
minmax!
mkr
ml
mlet
mlet*
mng
mod
mod-0-guard
move-if-not-zero
move-selected-to-height-map-height
movie-consite-metalkor-shot-draw-fire
movie-consite-metalkor-shot-draw-impact
movie-consite-metalkor-shot-draw-moving
movie-nest-metalkor-shot-draw-fire
movie-nest-metalkor-shot-draw-impact
movie-nest-metalkor-shot-draw-moving
moving-sphere-sphere-intersect
moving-sphere-triangle-intersect
mtn-aval-rocks-shadow-init-by-other
mystery-traffic-object-spawn-params
mystery-traffic-object-spawn-params-1
N
*nav-enemy-debug-control-info*
*nav-enemy-dummy-shadow-control*
*nav-enemy-null-callback-info*
*nav-enemy-physics-callback-info*
*nav-last-triangle-test-count*
*no-cloud-clear-mood-fog-table*
*no-cloud-haze-mood-fog-table*
*no-cloud-smog-mood-fog-table*
nav-dma-send-from-spr-no-flush
nav-dma-send-to-spr-no-flush
nav-mesh-route-table-bit-index
nav-network-control-init-by-other
nav-state-patch-pointers
navigate-using-best-dir-recompute-avoid-spheres-1
navigate-using-best-dir-recompute-avoid-spheres-1-wrapper
navigate-using-best-dir-recompute-avoid-spheres-2
navigate-using-best-dir-use-existing-avoid-spheres
navigate-using-route-portals-wrapper
nearest-dist2-between-moving-points
neq?
new
new-dm-bool
new-dm-flag
new-dm-func
new-dm-submenu
new-dm-var-float
new-stack-matrix0
new-stack-quaternion0
new-stack-vector0
none
nonzero?
nop!
normalized-heading-to-quaternion!
not
not-pair?
not-whitespace-char?
not!
null?
O
*ocean-trans-down-right-table*
*ocean-trans-indices-mountain*
*ocean-trans-indices-village1*
*overcast-clear-mood-fog-table*
*overcast-rain-mood-fog-table*
object-new
or
or!
P
*pal-breakable-window-exploder-params*
*pal-ent-glass-exploder-params*
*pal-grind-ring-center-exploder-params*
*palette-fade-controls*
*particles-flag*
*peace-training-path-global-info*
*profile-instance-shrubbery-color*
*progressive-mode-warning-options*
*propa-sounds-baron-construction*
*prsn-chair-shackle-lightning-joints*
*prsn-torture-lightning-joints*
pair?
pal-breakable-window-method-29
pal-breakable-window-method-30
pal-grind-ring-center-init-by-other
pal-grind-ring-center-method-29
part-crimson-lightning-glow
part-tester-init-by-other
part-tracker-track-target-joint
pc-cheat-toggle-and-tune
pc-cheats?
pc-check-cheat-code
pc-current-controller-has-led?
pc-get-active-display-refresh-rate
pc-ignore-background-controller-events!
pc-port-do-raw-ray-sphere-intersect
pc-port-raw-ray-sphere-implementation
pc-reset-bindings-to-defaults!
pc-settings-read-throw-error
penetrated-by-all&hit-points->penetrated-by
plan-over-pat1-polys-using-route
point-in-plane-<-point+normal!
point-toward-point-clear-roll-pitch!
popup-menu-context-make-default-menus
pov-camera-play-and-reposition
ppointer->handle
ppointer->process
print-debug-compiler-stats
print-mood-tables
print-type
print-vf
print-vf-dec
print-vf-hex
print128
printl
probe-traverse-collide-fragment
probe-traverse-inline-array-node
process->handle
process->ppointer
process-deactivate
process-drawable-birth-fuel-cell
process-drawable-draw-subtitles
process-drawable-fuel-cell-handler
process-drawable-pair-random-point!
process-drawable-random-point!
process-drawable-scale-from-entity!
process-drawable-shock-effect-bullseye
process-drawable-shock-skel-effect
process-drawable-shock-wall-effect
process-drawable2-shock-effect
process-heap-size
process-heap-used
process-mask-clear!
process-mask-set!
process-mask?
process-spawn
process-spawn-function
process-stack-size
process-stack-used
profiler-end-event
profiler-instant-event
profiler-start-event
project-point-onto-plane-of-poly
project-point-onto-plane-of-poly-local
projectile-bounce-falling-post
projectile-bounce-update-velocity
projectile-init-by-other-params
projectile-move-fill-line-sphere
projectile-update-velocity-add-gravity
projectile-update-velocity-space-wars
protect
prototype-bucket-recalc-fields
ps
psize-of
Q
quaternion-from-two-vectors-max-angle-partial!
quaternion-from-two-vectors-max-angle!
quaternion-from-two-vectors-partial!
quaternion-from-two-vectors-smooth!
quaternion-rotate-y-to-vector!
quote
R
*red-training-path-global-info*
*rift-rider-physics-constants*
*rigid-body-platform-constants*
*ripple-strip-dark-eco-near-lift*
*roboguard-level-exploder-params*
*roboguard-level-nav-enemy-info*
*ruins-sinking-platform-constants*
r
race-ring-set-particle-rotation-callback
race-signal-banner-init-by-other
ray-arbitrary-circle-intersect
ray-ccw-line-segment-intersection?
ray-line-segment-intersection?
real-current-time
real-joint-mod-gun-look-at-handler
reload
remove-setting!
render-boundary-tri
render-ocean-quad
render-sky-quad
render-sky-tri
render-vortex-quad
repl-help
repl-keybinds
res-lump-data
res-lump-data-exact
res-lump-float
res-lump-struct
res-lump-struct-exact
res-lump-value
res-ref?
reset-target
restore-load-state-and-cleanup
return
return-from
rigid-body-control-point-inline-array
rigid-body-object-event-handler
rigid-body-queue-manager-init-by-other
rigid-body-queue-manager-spawn
rigid-body-vehicle-constants-method-10
rigid-body-vehicle-constants-method-9
ripple-apply-wave-table
ripple-create-wave-table
ripple-execute-init
ripple-for-water-anim-fortress
ripple-for-water-anim-mountain
ripple-matrix-scale
rl
rlet
rtype-of
ruins-breakable-wall-method-30
run-next-time-in-process
run-now-in-process
S
*secrets-insufficient-space-options*
*sew-gunturret-exploder-params*
*sew-scare-grunt-nav-enemy-info*
*sidekick*
*skull-gem-texture-anim-array*
*sprite-distorter-sine-tables*
*squid-shield-exploder-params*
*squid-tentacle-shield-exploder-params*
*stad-samos-lightning-joint-tbl*
*stadiumb-energy-wall-anim-array*
*subdivide-foreground-draw-mode*
s.w!
sampler-start
sampler-stop
sar
save-vf
scene-looper-init-by-other
scratchpad-end
scratchpad-object
scratchpad-ptr
scratchpad-start
script-eval
seconds
seek!
seekl!
segfault
select-path-randomly-from-mask
send-event
send-events-for-touching-shapes
set-config!
set-darkjak-highres-nest-texture-morph!
set-darkjak-highres-texture-morph!
set-default-density-speed-and-width
set-fordumpa-electricity-scale!
set-forresca-electricity-scale!
set-forrescb-electricity-scale!
set-heading-vec-clear-roll-pitch!
set-jakb-prison-texture-morph!
set-normals-from-adjacent-bounds
set-on-less-than
set-palroof-electricity-scale!
set-setting!
set-sky-vf23-value
set-sky-vf27
set-tex-offset
set-u128-as-u64!
set-u64-from-u128!
set-vector!
set-yaw-angle-clear-roll-pitch!
set!
setting-control-func!
setup-blerc-chains-for-one-fragment
setup-from-to-duration-and-height!
seval
sew-light-control-init-by-other
sew-mar-statue-debris-b-init-by-other
sew-mar-statue-debris-init-by-other
sext32
sext32-64
shadow-add-double-edges
shadow-add-double-tris
shadow-add-facing-single-tris
shadow-add-single-edges
shadow-add-single-tris
shadow-add-verts
shadow-calc-dual-verts
shadow-execute
shadow-find-double-edges
shadow-find-facing-double-tris
shadow-find-facing-single-tris
shadow-find-single-edges
shadow-init-vars
shadow-scissor-edges
shadow-scissor-top
shadow-xform-verts
shift-arith-right-32
shl
shove-to-closest-point-on-path
shr
shutdown-target
sig-say-waste-the-suckers-if-should
sig0-final-snipers-check-too-far
simple-nav-sphere-event-handler
simple-nav-sphere-init-by-other
sincos-rad-asm
size-of
skatea-floating-ring-method-28
skel-air-train
skel-ammo-blue
skel-ammo-dark
skel-ammo-red
skel-ammo-yellow
skel-amphibian
skel-ashelin
skel-ashelin-highres
skel-atoll-hatch
skel-atoll-hellcat
skel-atoll-mar-symbol
skel-atoll-tank-a
skel-atoll-tank-a-debris
skel-atoll-tank-b
skel-atoll-tank-b-debris
skel-atoll-tank-c
skel-atoll-tank-c-debris
skel-atoll-valve
skel-atoll-windmill
skel-atollrotpipe
skel-awning
skel-babak
skel-barge
skel-baron
skel-baron-highres
skel-baron-pod
skel-baron-statue
skel-barons-ship-lores
skel-beam
skel-big-bopper
skel-bikea
skel-bikeb
skel-bikec
skel-blocking-plane
skel-board
skel-bomb-blast
skel-bomb-trigger
skel-bombbot
skel-bombbot-exploding
skel-bouncer
skel-brutter-balloon
skel-brutter-balloon-norift
skel-brutter-highres
skel-burning-bush
skel-cable
skel-cara
skel-carb
skel-carc
skel-cas-button
skel-cas-chain-plat
skel-cas-conveyor-switch
skel-cas-electric-fence
skel-cas-electric-fence-explode
skel-cas-elevator
skel-cas-flag-a
skel-cas-flag-b
skel-cas-robot-door
skel-cas-rot-blade
skel-cas-rot-bridge
skel-cas-switch
skel-cas-trapdoor
skel-cas-trapdoor-explode
skel-cboss-elevator
skel-cboss-tractor
skel-centipede
skel-centipede-fma
skel-centurion
skel-citizen-chick
skel-citizen-fat
skel-citizen-norm
skel-citizen-norm-rider
skel-citizen-rebel
skel-city-lurker
skel-cntrlrm-button
skel-cntrlrm-door
skel-com-airlock-inner
skel-com-airlock-outer
skel-com-elevator
skel-computerpaper
skel-consite-bomb-elevator
skel-consite-bomb-elevator-hinges
skel-consite-break-piece-break-d
skel-consite-break-scaffold-a-break
skel-consite-break-scaffold-a-break-a
skel-consite-break-scaffold-a-break-b
skel-consite-break-scaffold-a-break-c
skel-consite-silo-doors
skel-cpad-elevator
skel-crane
skel-cranecrate
skel-crate-krimson
skel-crimson-guard
skel-crimson-guard-highres
skel-crimson-guard-hover
skel-crimson-guard-hover-explode
skel-crimson-guard-level
skel-crimson-guard-lowres
skel-crimson-guard-rider
skel-crocadog
skel-crocadog-escort
skel-crocadog-highres
skel-cty-guard-turret
skel-cty-guard-turret-button
skel-cty-guard-turret-explode
skel-ctyn-lamp
skel-ctyn-lamp-explode
skel-ctypal-baron-statue-break
skel-ctypal-baron-statue-break-a
skel-ctypal-baron-statue-break-b
skel-ctypal-baron-statue-break-c
skel-ctypal-baron-statue-broken
skel-ctypal-break-wall
skel-ctypal-broke-wall
skel-ctyport-cargo
skel-ctyport-cargo-explode
skel-ctyport-mine
skel-ctyport-spy
skel-curtainsaw
skel-darkjak-highres
skel-dig-balloon-lurker
skel-dig-balloon-lurker-trapeze
skel-dig-bomb-crate
skel-dig-bomb-crate-cylinder
skel-dig-bomb-crate-explode
skel-dig-breakable-door
skel-dig-button
skel-dig-clasp
skel-dig-clasp-b
skel-dig-clasp-explode
skel-dig-conveyor
skel-dig-digger
skel-dig-digger-explode
skel-dig-digger-explode-a
skel-dig-digger-explode-b
skel-dig-digger-explode-c
skel-dig-jump-pad
skel-dig-log
skel-dig-sinking-plat
skel-dig-spikey-sphere
skel-dig-spikey-sphere-door
skel-dig-spikey-sphere-explode
skel-dig-spikey-step
skel-dig-stomp-block
skel-dig-tether-snapped
skel-dig-tether-unsnapped
skel-dig-tipping-rock
skel-dig-totem
skel-dig-totem-entity
skel-dig-totem-fish
skel-dig-wall-bouncer
skel-dig-wheel-step
skel-drill-accelerator-floor
skel-drill-barons-ship
skel-drill-barons-ship-explode
skel-drill-barons-ship-turret
skel-drill-barons-ship-turret-b
skel-drill-barons-ship-turret-c
skel-drill-breakable-barrel
skel-drill-bridge-shot
skel-drill-control-panel
skel-drill-control-panel-a
skel-drill-crane
skel-drill-crane-a
skel-drill-crane-b
skel-drill-crane-c
skel-drill-crane-d
skel-drill-drill
skel-drill-drop-plat
skel-drill-elevator
skel-drill-elevator-doors
skel-drill-elevator-shaft
skel-drill-falling-door
skel-drill-flip-step
skel-drill-lift
skel-drill-mech-elevator
skel-drill-metalhead-eggs-a
skel-drill-metalhead-eggs-b
skel-drill-metalhead-eggs-c
skel-drill-moving-staircase
skel-drill-plat
skel-drill-plat-falling
skel-drill-sliding-door
skel-drill-switch
skel-drill-top-break
skel-drill-top-break-explode
skel-drill-top-break-explode-a
skel-drill-top-break-explode-b
skel-drill-wall
skel-ecowell-a
skel-ecowell-b
skel-ecowell-c
skel-ecowell-d
skel-errol-highres
skel-errol-racer
skel-farm-beetree
skel-farm-beetree-explode
skel-farm-cabbage
skel-farm-cabbage-explode
skel-farm-chilirots
skel-farm-chilirots-explode
skel-farm-marrow
skel-farm-marrow-explode
skel-farm-small-cabbage
skel-farm-small-cabbage-explode
skel-farm-sprinkler-barrels
skel-farthy
skel-fencespikes
skel-flag
skel-flamer
skel-flamer-explode
skel-flitter
skel-flying-spider
skel-fodder
skel-forest-youngsamos
skel-fort-claw
skel-fort-conveyor
skel-fort-dump-bomb-a
skel-fort-elec-belt-inst
skel-fort-elec-button
skel-fort-elec-switch
skel-fort-entry-gate
skel-fort-fence-a
skel-fort-fence-b
skel-fort-floor-spike-a
skel-fort-floor-spike-b
skel-fort-floor-spike-c
skel-fort-led
skel-fort-lift-plat
skel-fort-missile
skel-fort-missile-target
skel-fort-missile-target-explode
skel-fort-plat-orbit
skel-fort-plat-shuttle
skel-fort-roboscreen
skel-fort-robotank
skel-fort-robotank-reticle
skel-fort-robotank-turret
skel-fort-trap-door
skel-fort-trap-door-explode
skel-fort-turret
skel-fort-turret-explode
skel-fort-twist-rail
skel-fruit-stand
skel-gar-curtain
skel-gar-door
skel-gar-trophy-cb
skel-gar-trophy-cc
skel-gator
skel-gem
skel-generic-blast
skel-generic-button
skel-generic-ripples
skel-ginsu
skel-grenade
skel-grenadier
skel-grunt
skel-grunt-egg-a
skel-grunt-egg-b
skel-grunt-egg-c
skel-grunt-egg-d
skel-grunt-fma
skel-guard-bike
skel-gun
skel-gun-barrel
skel-gun-buoy
skel-gun-cit-a
skel-gun-cit-a-explode
skel-gun-cit-b
skel-gun-cit-b-explode
skel-gun-cit-c
skel-gun-cit-c-explode
skel-gun-cit-d
skel-gun-cit-d-explode
skel-gun-dark-up
skel-gun-dummy
skel-gun-dummy-a
skel-gun-dummy-a-explode
skel-gun-dummy-b
skel-gun-dummy-b-explode
skel-gun-dummy-big
skel-gun-dummy-big-explode
skel-gun-dummy-c
skel-gun-dummy-c-explode
skel-gun-dummy-gold
skel-gun-dummy-gold-explode
skel-gun-dummy-peace
skel-gun-dummy-peace-explode
skel-gun-red-cone
skel-gun-upgrade-a
skel-gun-yellow-up
skel-gungame-door
skel-health
skel-heart-mar
skel-heart-of-mar
skel-hellcat
skel-helldog
skel-hide-door-a
skel-hide-door-b
skel-hide-faucet
skel-hide-light
skel-hide-light-fog
skel-hip-bottle-b
skel-hip-bottle-c
skel-hip-door-a
skel-hip-door-b
skel-hip-mirror
skel-hip-mole
skel-hip-mug
skel-hip-trophy-a
skel-hip-trophy-d
skel-hip-trophy-f
skel-hip-trophy-g
skel-hip-trophy-i
skel-hip-trophy-j
skel-hip-trophy-m
skel-hip-trophy-n
skel-hip-whack-a-metal
skel-homing-beacon
skel-hopper
skel-hosehead
skel-hud-ring
skel-hud-ring-part
skel-intro-flamer
skel-jak-clothes
skel-jak-demo-logo
skel-jak-demo-stand
skel-jak-highres
skel-jak-highres-prison
skel-jak-logo
skel-jak-stand
skel-jakone-highres
skel-jchar
skel-jellyfish
skel-jinx
skel-jinx-bomb
skel-juicer
skel-keira-highres
skel-kid
skel-kid-escort
skel-kid-highres
skel-kid-medallion
skel-kor
skel-kor-break
skel-kor-break-ray
skel-kor-highres
skel-kor-transform
skel-kor-transform-monsterparts
skel-krew-boss
skel-krew-boss-clone
skel-krew-collection-item
skel-krew-highres
skel-krew-moneybag
skel-krew-package
skel-lgconveyor
skel-life-seed
skel-liftcat
skel-lurker-pipe-lid
skel-mammoth
skel-mantis
skel-market-basket-a
skel-market-basket-b
skel-market-crate
skel-market-sack-a
skel-market-sack-b
skel-mech
skel-mech-explode
skel-mech-target
skel-mecha-daxter
skel-metalhead-predator
skel-metalkor
skel-metalkor-bomb
skel-metalkor-chopped
skel-metalkor-distort
skel-metalkor-egg
skel-metalkor-explode
skel-metalkor-fma-spinner
skel-metalkor-head
skel-metalkor-highres
skel-metalkor-highres-legs
skel-metalkor-highres-lowtorso
skel-metalkor-highres-wings
skel-metalkor-kid
skel-metalkor-legs
skel-metalkor-lowtorso
skel-metalkor-rays
skel-metalkor-spinner
skel-metalkor-torso
skel-metalkor-wings
skel-metalmonk
skel-meteor
skel-mincan-cogs
skel-mincan-lens
skel-mincan-lighthouse
skel-mincan-lighthouse-lens
skel-minnow
skel-monster-frog
skel-movie-flag
skel-movie-hellcat
skel-movie-race-bike-b
skel-movie-race-bike-c
skel-mtn-aval-rocks-1
skel-mtn-aval-rocks-shadow
skel-mtn-button
skel-mtn-dice
skel-mtn-dice-button
skel-mtn-gate
skel-mtn-gear-device
skel-mtn-gear-device-collapse
skel-mtn-gear-device-gear
skel-mtn-iris-door
skel-mtn-lens
skel-mtn-lens-base
skel-mtn-lens-floor
skel-mtn-plat-buried
skel-mtn-plat-buried-rocks
skel-mtn-plat-eject
skel-mtn-plat-elevator
skel-mtn-plat-long
skel-mtn-plat-return
skel-mtn-plat-shoot
skel-mtn-plat-updown
skel-mtn-shard
skel-mtn-step-plat-rocks-a
skel-mtn-step-plat-rocks-b
skel-mtn-step-plat-rocks-c
skel-nest-break-precipice
skel-nest-break-rocks-break
skel-nest-break-rocks-break-a
skel-nest-break-rocks-break-b
skel-nest-gun-elevator
skel-nest-gun-parts
skel-nest-piston
skel-nest-switch
skel-nest-unbroken-rocks
skel-nestb-tail-bound
skel-onin-highres
skel-oracle-door
skel-paddywagon
skel-pal-breakable-window
skel-pal-breakable-window-explode
skel-pal-cable-nut
skel-pal-electric-fan
skel-pal-ent-door
skel-pal-ent-glass
skel-pal-ent-glass-explode
skel-pal-falling-plat
skel-pal-flip-step
skel-pal-grind-ring
skel-pal-grind-ring-center
skel-pal-grind-ring-center-explode
skel-pal-gun-turret
skel-pal-gun-turret-explode
skel-pal-lowrez-throne
skel-pal-prong
skel-pal-prong-explode
skel-pal-rot-gun
skel-pal-throne-door
skel-pal-windmill
skel-palace-door
skel-palent-turret
skel-palmpilot
skel-particleman
skel-pecker-highres
skel-pegasus
skel-piston
skel-pitspikes
skel-plasmitebox
skel-plat
skel-pow-mov-plat
skel-precipice-a
skel-precipice-b
skel-precursor
skel-precursor-stone
skel-predator
skel-propa
skel-prsn-cell-door
skel-prsn-chair-shackle
skel-prsn-daxter-plat
skel-prsn-hang-cell
skel-prsn-torture
skel-prsn-vent-fan
skel-pushblock
skel-race-bike-d
skel-race-bike-e
skel-race-signal
skel-race-signal-banner
skel-rapid-gunner
skel-rhino
skel-rhino-wall-1
skel-rhino-wall-2
skel-rift-break-ring
skel-rift-occlude
skel-rift-rider
skel-rift-rider-bar
skel-rift-rider-break
skel-rift-rider-break-a
skel-rift-rider-break-b
skel-rift-rider-break-c
skel-rift-rider-chunk-a
skel-rift-rider-dash
skel-rift-rider-donut
skel-rift-rider-heart-of-mar
skel-rift-rider-no-lift
skel-rift-ring
skel-rift-ring-ingame
skel-roboguard-level
skel-roboguard-level-explode
skel-ruins-breakable-wall-1
skel-ruins-breakable-wall-2
skel-ruins-breakable-wall-3
skel-ruins-breakable-wall-4
skel-ruins-breakable-wall-5
skel-ruins-breakable-wall-6
skel-ruins-bridge-1
skel-ruins-drop-plat-a-1
skel-ruins-drop-plat-a-2
skel-ruins-drop-plat-a-3
skel-ruins-drop-plat-b-1
skel-ruins-drop-plat-b-2
skel-ruins-drop-plat-c-1
skel-ruins-drop-plat-c-2
skel-ruins-drop-plat-c-3
skel-ruins-pillar-collapse-1
skel-ruins-pillar-collapse-2
skel-ruins-pillar-collapse-3
skel-ruins-precipice
skel-ruins-tower-a
skel-ruins-tower-b
skel-ruins-tower-c
skel-ruins-tower-d
skel-ruins-tower-e
skel-ruins-tower-f
skel-ruins-tower-rp
skel-samos-highres
skel-scenecamera
skel-seal-of-mar
skel-seal-of-mar-base
skel-seal-of-mar-game
skel-seal-of-mar-top
skel-searchlight
skel-security-wall
skel-sew-arm-blade
skel-sew-catwalk-1
skel-sew-elevator
skel-sew-gold-key
skel-sew-grill
skel-sew-gunturret
skel-sew-gunturret-explode
skel-sew-light-switch
skel-sew-mar-statue
skel-sew-mar-statue-explode-a
skel-sew-mar-statue-explode-b
skel-sew-mine-a
skel-sew-mine-b
skel-sew-multi-blade
skel-sew-scare-grunt
skel-sew-single-blade
skel-sew-tri-blade
skel-sew-twist-blade
skel-sew-valve
skel-sew-wall
skel-sidekick
skel-sidekick-highres
skel-sig
skel-sig-highres
skel-sinking-plat
skel-skate-gate
skel-skate-training-ramp
skel-skatea-floating-ring
skel-skatea-jump-pad
skel-skill
skel-slider
skel-son-of-particleman
skel-spider-eyes
skel-spotlight
skel-spyder
skel-spydroid
skel-spydroid-exploding
skel-squid
skel-squid-break-a
skel-squid-break-b
skel-squid-break-c
skel-squid-break-d
skel-squid-break-e
skel-squid-break-pod
skel-squid-break-tentacle
skel-squid-collision
skel-squid-collision-b
skel-squid-collision-c
skel-squid-driver
skel-squid-firepool
skel-squid-grenade
skel-squid-shield
skel-squid-tentacle
skel-squid-tentacle-shield
skel-stad-brutter
skel-stad-c-force-field
skel-stad-d-force-field
skel-stad-force-field
skel-stad-keira
skel-stad-samos
skel-stad-youngsamos
skel-stadium-barrier
skel-stadium-racer
skel-stdm-baron-box
skel-stdm-barrels
skel-stdmb-race-hatch
skel-strip-chain-crate
skel-strip-conveyor
skel-strip-game-crate
skel-talk-box
skel-tanker
skel-tanker-barrels
skel-tanker-container
skel-tanker-crash
skel-tanker-one-barrel
skel-tanker-roof-break
skel-task-arrow
skel-tess-highres
skel-throne-throne
skel-throwblock
skel-time-map
skel-tomb-baby-spider
skel-tomb-beetle
skel-tomb-beetle-door
skel-tomb-boss-bridge-a
skel-tomb-boss-bridge-b
skel-tomb-boss-catwalk-a
skel-tomb-boss-catwalk-b
skel-tomb-boss-catwalk-c
skel-tomb-boss-catwalk-d
skel-tomb-boss-catwalk-e
skel-tomb-boss-catwalk-f
skel-tomb-boss-catwalk-g
skel-tomb-boss-catwalk-main
skel-tomb-boss-debris-a
skel-tomb-boss-debris-b
skel-tomb-boss-debris-c
skel-tomb-boss-debris-d
skel-tomb-boss-debris-e
skel-tomb-boss-debris-f
skel-tomb-boss-debris-g
skel-tomb-boss-debris-h
skel-tomb-boss-debris-i
skel-tomb-boss-door
skel-tomb-boss-explode
skel-tomb-boss-explode-a
skel-tomb-boss-firepot
skel-tomb-boss-pillar
skel-tomb-boulder
skel-tomb-boulder-door
skel-tomb-boulder-explode
skel-tomb-boulder-pillar
skel-tomb-boulder-stick
skel-tomb-boulder-stop
skel-tomb-boulder-wing-door
skel-tomb-bounce-web
skel-tomb-button
skel-tomb-door
skel-tomb-elevator
skel-tomb-mar-door
skel-tomb-move-swing-pole
skel-tomb-plat-pillar
skel-tomb-plat-return
skel-tomb-plat-wall
skel-tomb-simon-block
skel-tomb-simon-button
skel-tomb-smash-door
skel-tomb-spider
skel-tomb-stair-block
skel-tomb-stair-block-spikes
skel-tomb-vibe
skel-tomb-wing-door
skel-torn-highres
skel-transport
skel-transport-level
skel-turbine
skel-turret
skel-turret-explode
skel-under-break-bridge
skel-under-break-bridge-b
skel-under-break-ceiling
skel-under-break-door
skel-under-break-floor
skel-under-break-floor-explode
skel-under-break-wall
skel-under-break-wall-b
skel-under-break-wall1
skel-under-break-wall2
skel-under-bridge1
skel-under-bridge2
skel-under-buoy-base
skel-under-buoy-chain
skel-under-buoy-plat
skel-under-door
skel-under-int-door
skel-under-laser
skel-under-laser-shadow
skel-under-lift
skel-under-mine
skel-under-mine-explode
skel-under-plat-long
skel-under-plat-shoot
skel-under-plat-wall
skel-under-rise-plat
skel-under-seaweed-a
skel-under-seaweed-b
skel-under-seaweed-c
skel-under-seaweed-d
skel-under-shoot-block
skel-under-shoot-block-explode
skel-under-warp
skel-vehicle-explosion
skel-vehicle-grenade
skel-vehicle-turret
skel-vil-break-support
skel-vil-windmill-sail
skel-vin
skel-vin-door
skel-vin-door-ctyinda
skel-vin-turbine
skel-voicebox
skel-vortex
skel-vortex-b
skel-vortex-light
skel-warp-gate
skel-warp-gate-b
skel-wasp
skel-wasp-explode
skel-water-anim-ctypal-long-grnd-pool
skel-water-anim-ctypal-lrgfloor-pool
skel-water-anim-ctypal-lrgsqr-pool
skel-water-anim-ctypal-middle-fountain
skel-water-anim-ctypal-smlground-pool
skel-water-anim-ctypal-smlsqr-pool
skel-water-anim-fortress-exitb-pool
skel-water-anim-mincan-exitb-pool
skel-water-anim-mountain-dark-eco-dice
skel-water-anim-mountain-fall-hi
skel-water-anim-mountain-fall-low
skel-water-anim-mountain-fall-med
skel-water-anim-nest-dark-eco-botpool
skel-water-anim-nest-dark-eco-largepool
skel-water-anim-nest-dark-eco-middlepool
skel-water-anim-nest-dark-eco-smlupperpool
skel-water-anim-stadium-floor-pool
skel-water-anim-stadium-middle-pool
skel-water-anim-stadium-top-fountain
skel-water-anim-strip-dark-eco-near-crane
skel-water-anim-strip-dark-eco-near-lift
skel-water-anim-strip-dark-eco-under-bridge
skel-water-anim-strip-dark-eco-with-eggs
skel-water-anim-tomb-dark-eco-raised-block
skel-water-anim-tomb-dark-eco-stair-block
skel-water-anim-tomb-main-hall
skel-water-anim-tomb-tunnel-b
skel-water-anim-tomb-tunnel-c
skel-water-anim-tomb-tunnel-d
skel-water-anim-tomb-tunnel-e
skel-water-anim-tomb-tunnel-f
skel-water-anim-under-drainout
skel-water-anim-under-fillup
skel-water-anim-under-pool
skel-widow
skel-widow-bomb
skel-wren
skel-yakow
skel-youngsamos-highres
skel-zipline
sort-string-array
sound-play
sound-vol
sp-item
sparticle-motion-blur
sparticle-sig-plasma-lightning
sparticle-track-root-money
spawn-flying-spider-projectile
spr-work
sprite-distorter-generate-tables
sqrtf
sqrtf-no-fabs
start-debug
start-of-symbol-table
start-part
start-test
static-bspherem
static-pckernel-version
static-rgba
static-rgba-uint
static-sound-name
static-sound-spec
static-spherem
static-vectorm
stdmb-race-hatch-init-by-other
stop-loop-scene
stop-watch-display
store-image
string-format
string-strip-leading-whitespace!
string-strip-trailing-whitespace!
strip-chain-crate-slave-init-by-other
strip-chain-crate-slave-method-22
strip-game-crate-init-by-other
suspend
swap!
symbol->string
T
*target*
*tomb-baby-spider-nav-enemy-info*
*touching-list*
*touching-prims-entry-pool*
*toxic-slime-texture-anim-array*
*transport-turret-control-info*
tanker-container-event-handler
target-board-falling-anim-trans
target-dangerous-event-handler
target-daxter-pilot-car-anim-loop
target-indax-dangerous-event-handler
target-indax-jump-event-handler
target-look-at-me!
target-mech-bonk-event-handler
target-mech-falling-anim-trans
tc
test-play
test-xz-point-on-line-segment?
texture-page-common-boot-allocate
the
the-as
the-super-u64-fucntion
tie-scissor-make-perspective-matrix
timer1-time
tomb-boss-catwalk-init-by-other
tomb-boss-debris-init-by-other
tomb-boss-firepot-shrink-collision
tomb-boss-pillar-shrink-collision
tomb-simon-block-init-by-other
tomb-stair-block-spikes-init-by-other
top-level
traj2d-calc-initial-speed-using-tilt
traj3d-calc-initial-velocity-using-tilt
true!
try-creating-new-suppression-box
try-projecting-to-current-poly
turn-and-navigate-to-destination
turret-unknown-stack-structure
U
*under-break-floor-exploder-params*
*under-buoy-plat-platform-constants*
*under-shoot-block-exploder-params*
*update-leaf-when-outside-bsp*
under-buoy-chain-init-by-other
under-laser-shadow-init-by-other
under-laser-slave-init-by-other
under-pipe-growls-init-by-other
under-shoot-block-event-handler
under-sig-shot-overhead-starflash
unless
until
update-autosplit-jak2-new-game
update-grid-for-objects-in-box
update-light-sphere-from-editable-light
update-macro-metadata
update-nav-controls-pipelined-in-spr
update-suppressions-from-traffic-engine
update-sync-from-frame-counter
update-travel-dir-from-spheres
update-vis-volumes-from-nav-mesh
user?
V
*vehicle-headlight-glow-template*
*vehicle-shadow-control-disabled*
*vehicle-taillight-glow-template*
*vehicle-thruster-glow-template*
v-slrp!
vector-segment-distance-point!
vector-vector-distance-squared
vector-vector-xz-distance-squared
vehicle-hud-requests-method-10
vehicle-hud-requests-method-11
vftoi12.xyzw
vftoi15.xyzw
vftoi4.xyzw
vin-shot
vitof12.xyzw
vitof15.xyzw
vitof4.xyzw
vu-clip
W
*waterfall-b-texture-anim-array*
*waterfall-texture-anim-array*
when
when-goto
while
with-cnt-vif-block
with-cnt-vif-block-qwc
with-dma-bucket
with-dma-buffer-add-bucket
with-pc
with-pc-profiler
with-pp
with-profiler
with-settings-scope
with-vf
with-vf0
X
Y
Z
_
-
-!
->
:bp
:break
:clear
:cont
:di
:disasm
:dump-all-mem
:exit
:pm
:status
:stop
:sym-name
:ubp
!=
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.itof.vf
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.lvf
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.max.w.vf
.max.x.vf
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.mfc0
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.mov
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.movn
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*
*!
/
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/!
&
&-
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&+
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&deref
#cond
#if
#unless
#when
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<
<=
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1-
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1+
1+!