Functions
all-texture-tweak-adjust(arg0: texture-page-dir, arg1: float) => nonesource
anim-test-anim-list-handler(arg0: int, arg1: list-control) => symbolsource
anim-test-edit-seq-insert-item(arg0: anim-test-seq-item, arg1: anim-test-sequence) => nonesource
anim-test-edit-sequence-list-handler(arg0: int, arg1: list-control) => symbolsource
anim-test-obj-init(arg0: anim-test-obj, arg1: list-control) => nonesource
anim-test-obj-item-valid?(arg0: anim-test-obj, arg1: anim-test-seq-item) => symbolsource
anim-test-obj-list-handler(arg0: int, arg1: list-control) => symbolsource
anim-test-obj-remove-invalid(arg0: anim-test-obj) => symbolsource
anim-test-seq-item-copy!(arg0: anim-test-seq-item, arg1: anim-test-seq-item) => anim-test-sequencesource
anim-test-seq-mark-as-edited(arg0: anim-test-sequence) => nonesource
anim-test-sequence-init(arg0: anim-test-sequence, arg1: anim-test-obj) => nonesource
anim-test-sequence-list-handler(arg0: int, arg1: list-control) => symbolsource
anim-tester-add-newobj(arg0: anim-tester, arg1: string, arg2: art-group) => objectsource
anim-tester-add-object(arg0: string) => nonesource
anim-tester-add-sequence(arg0: string) => nonesource
anim-tester-adjust-frame(arg0: float, arg1: float) => floatsource
anim-tester-disp-frame-num(arg0: string, arg1: float, arg2: float, arg3: font-context) => pointersource
anim-tester-interface() => nonesource
anim-tester-load-object-seqs(arg0: anim-tester, arg1: string) => symbolsource
anim-tester-num-print(arg0: basic, arg1: float) => nonesource
anim-tester-pick-item-setup(arg0: anim-test-seq-item, arg1: anim-test-sequence) => nonesource
anim-tester-post() => nonesource
anim-tester-real-post() => nonesource
anim-tester-reset() => nonesource
anim-tester-save-all-objects(arg0: anim-tester) => symbolsource
anim-tester-set-name(arg0: string) => objectsource
anim-tester-standard-event-handler(arg0: process, arg1: int, arg2: symbol, arg3: event-message-block) => objectsource
anim-tester-start() => symbolsource
anim-tester-stop() => symbolsource
anim-tester-string-get-frame!!(arg0: list-field, arg1: string) => symbolsource
anim-tester-update-anim-info(arg0: anim-test-seq-item) => floatsource
anim-tester-x-init-by-other() => nonesource
anim-tester-x-interface() => intsource
anim-tester-x-reset() => intsource
atx-add-common-group() => symbolsource
atx-add-group(name: string, level-name: symbol) => intsource
atx-add-level-group() => symbolsource
atx-append-group(append-to: string, name: string, level-name: symbol) => objectsource
atx-list-append(lst: atx-list, item: atx-item) => atx-itemsource
append an item to a list. returns the added item.
atx-list-art-group-func(item: atx-item-art-group) => objectsource
atx-list-get-by-index(lst: atx-list, idx: int) => atx-itemsource
get an item by its index.
atx-list-get-by-name(lst: atx-list, name: string) => atx-itemsource
get an item by its index.
atx-list-init!(lst: atx-list) => atx-listsource
initialize an atx-list
atx-list-interface(lst: atx-list, title: string, warning: string, sel-obj: basic) => intsource
run interface and draw an atx-list
atx-list-joint-anim-func(item: atx-item) => objectsource
atx-list-joint-geo-func(item: atx-item) => objectsource
atx-list-mesh-geo-func(item: atx-item) => objectsource
atx-list-remove(lst: atx-list, item: atx-item) => intsource
remove an item from a list. removes all instances of that item. but it's weird if you have multiple...
atx-list-remove-by-object(lst: atx-list, obj: basic) => intsource
remove all items with a specific object from a list.
atx-list-size(lst: atx-list) => intsource
return size of an atx-list
bike-cam-limit(arg0: float) => floatsource
build-continue-menu(arg0: debug-menu, arg1: game-info) => debug-menu-contextsource
build-entity-list() => pairsource
Fill the entity pick menu